My Focus:
1. Create an experience that encourages participants to make noise and music.
2. Engage opportunities for participants to play and organize a “symphony” among themselves.
1. Create an experience that encourages participants to make noise and music.
2. Engage opportunities for participants to play and organize a “symphony” among themselves.
May 2022
Experiential Design Installation
Tools/Skills:
✤ Risograph
✤ Illustrator
✤ Curation
Experiential Design Installation
Tools/Skills:
✤ Risograph
✤ Illustrator
✤ Curation
Daycare Symphony
For this experiential installation, I was asked to select an object with a simple interaction and dissect/analyze its qualities. I chose a hand clapper noisemaker toy.
The goal was to establish an understanding of the nuances and overarching experience of the object, deconstruct the experience as a way to spur new ideas, and record the observations and its most intriguing takeaways.
For this experiential installation, I was asked to select an object with a simple interaction and dissect/analyze its qualities. I chose a hand clapper noisemaker toy.
The goal was to establish an understanding of the nuances and overarching experience of the object, deconstruct the experience as a way to spur new ideas, and record the observations and its most intriguing takeaways.
Learning Goals
︎︎︎ Practice close looking, critical assessment, and opportunistic thinking.
︎︎︎ Gain an understanding of visceral, behavioral, and reflective design principles through evaluation.
︎︎︎ Use translation and simplification in the design of experience in space.
︎︎︎ Apply basic experiential strategies.
︎︎︎ Practice proposal development.
Wall Graphics
Installation Details